philosophy

Computer As The Painting Tool

PICMO was developed by people who work in different fields and with diverse backgrounds. What did UrumaDelvi and their friends want to create? Here's the philosophy behind the software.

There's more to it than Good and Bad

Kids love to draw. They don't work toward perfection, but rather just have fun freewheeling with their hands and creating something out of nothing. When they grow up, however, they come to know that paintings are judged by certain standards as being "good" or "bad," and somewhere along the way they grow hesitant to pick up a brush. Kids teach us that drawing is about enjoying the production process. People may evaluate the artwork and form their opinions, but it has nothing to do with the painter's pleasure and entertainment.

Trial and error is an entertainment in itself

Kids know that errors they make during a creation process are fun. Perhaps adults, given the right tool, may recapture that childhood experience. The objective may not be clear, but you get the urge to fiddle with it and actually do, and before you know it, you have created something. The user manages to bring out the potential, otherwise untapped, within him and discovers a new self in the process-that's the kind of tool we'd like to develop.

Technology for the people

There are hundreds of painting/animation software on the market today, but most are focused on how to do the "finishing touch." We believe that, with the power of computers and software, anybody can have fun drawing even if they are not particularly good at freehand drawing. And to this end, we feel that questions like, "What is the role of the computer?" and "What can technology do for the people?" have to be answered in developing computer software. Why? Because we believe that's what makes the computer decidedly different from other painting tools and instruments-and gives it a true, indispensable value.

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Three Geniuse

UrumaDelvi

UrumaDelvi The animation artist that gave birth to Shikato in "Ugougo-Luhga," and Oshirikajirimushi. UrumaDelvi is tech-savvy and demonstrates mastery of animation production; its partnership with computers dates back to 1980. Development leader of PICMO.

Takeo Igarashi

Takeo An associate professor of the University of Tokyo, Igarashi came under the spotlight with Teddy, a three-dimensional modeling software that anybody can operate with ease. He received the Significant New Researcher Award at SIGGRAPH 2006, and is renowned worldwide for his CG and interface research.

Yoshihiko Hyodo

Yoshihiko Main programmer who, in the MS-DOS era, developed the then de facto standard text editor VZEditor. Hyodo understands how software should be in order for people to use them as naturally as possible. PICMO's transparent look and user-friendliness are largely due to his mastery.